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        1. Desktop and Mobile HTML5 Game Framework A fast, free and fun open source framework for Canvas and WebGL powered browser games.
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          HTML5

          ufoPhaser Features

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          WebGL & Canvas

          Phaser uses both a Canvas and WebGL renderer internally and can automatically swap between them based on browser support. This allows for lightning fast rendering across Desktop and Mobile.

          Preloader

          We've made the loading of assets as simple as one line of code. Images, Sounds, Sprite Sheets, Tilemaps, JSON data, XML - all parsed and handled automatically, ready for use in game and stored in a global Cache for Game Objects to share.

          Physics

          Phaser ships with support for 3 physics systems: Arcade Physics, an extremely light-weight AABB library perfect for low-powered devices. Impact Physics for advanced tile support and Matter.js - a full-body system with springs, constraints and polygon support.

          Sprites

          Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so much more!

          Sprites also have full Input support: click them, touch them, drag them around, snap them - even pixel perfect click detection if needed.

          Groups

          Group bundles of Sprites together for easy pooling and recycling, avoiding constant object creation. Groups can also be collided: for example a "Bullets" group checking for collision against the "Aliens" group, with a custom collision callback to handle the outcome.

          Animation

          Phaser supports classic Sprite Sheets with a fixed frame size as well as several common texture atlas formats including Texture Packer, Starling and Unity YAML. All of these can be used to easily create animations.

          Particles

          A particle system is built-in, which allows you to create fun particle effects easily. Create explosions or constant streams for effects like rain or fire. Or attach the Emitter to a Sprite for a jet trail.

          Cameras

          Phaser has advanced multi-camera support. Easily create extra cameras then position and scale them anywhere on screen. Cameras can be scrolled and also have special effects like shake, flash and fade. Pan around and follow Sprites with ease.

          Input

          Talk to a Phaser Pointer and it doesn't matter if the input came from a touch-screen or mouse, it can even change mid-game without dropping a beat. Touch, Mouse, Keyboard, Gamepad and lots of useful functions allow you to craft whatever input system you need.

          Sound

          Phaser supports both Web Audio and legacy HTML Audio. It automatically handles mobile device locking, easy Audio Sprite creation, looping, streaming, volume, playback rates and detuning. We know how much of a pain dealing with audio on mobile is, so we did our best to resolve that!

          Tilemaps

          Phaser can load, render and collide with a tilemap with just a couple of lines of code. We support CSV and Tiled map data formats with multiple tile layers. There are lots of powerful tile manipulation functions: swap tiles, replace them, delete them, add them and update the map in realtime.

          Device Scaling

          Phaser 2 has a built-in Scale Manager which allows you to scale your game to fit any size screen. Control aspect ratios, minimum and maximum scales and full-screen support (coming soon to Phaser 3)

          Plugin system

          We are trying hard to keep the core of Phaser limited to only essential classes, so we built a smart Plugin system to handle everything else. Create your own plugins easily and share them with the community.

          Mobile Browser

          Phaser was built specifically for Mobile web browsers. Of course it works blazingly fast on Desktop too, but unlike lots of frameworks mobile was our main focus. If it doesn't perform well on mobile then we don't add it into the Core.

          Developer Support

          We use Phaser every day on our many client projects. As a result it's constantly evolving and improving and we jump on bugs and pull requests quickly. This is a living, breathing framework maintained by a commercial company with custom feature development and support packages available. We live and breathe HTML5 games.

          Web First

          Phaser exists within the ecosystem of the web browser. It was built to allow you to create web based games and that is where it will always focus. It's a rapidly changing landscape and we're staying on-top of these changes to ensure new browser APIs are supported quickly.

          LATEST NEWS

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          The first in a series of long-form tutorials covering the process of creating a Facebook Instant Game with Phaser 3.

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          A comprehensive tutorial with example code on how to create texture atlases for Phaser 3 with Texture Packer.

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          Easily add 3D and 3D Physics to your Phaser games with this powerful modular plugin.

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          Part 1 in a new series on making your first Phaser 3 game using modern JavaScript practices.

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          31st March 2020

          The Tipsy Tower tutorial is updated to use Matter physics and multiple camera support in Phaser 3.

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          30th March 2020

          Endless runner based on the University of Alberta building.

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          27th March 2020

          A block editor specifically designed for drawing table top dungeon maps.

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          25th March 2020

          The Haxe bindings for Phaser have been updated to Phaser 3.22.

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          24th March 2020

          A pure JavaScript class to handle Draw and Match games like Dungeon Raid, ready to communicate with Phaser 3.

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          20th March 2020

          Using Phaser with CodeAcademy's step by step tutorial

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          18th March 2020

          A comprehensive tutorial on using Phaser Editor to help convert a Flash game to Phaser 3.

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          17th March 2020

          Emanuele updates his Flappy Bird prototype, including full source and a break down of how it runs.

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          16th March 2020

          Learn to code and lead your intrepid crew on a mission to save The Cloud in TwilioQuest, a PC role-playing game inspired by classics of the 16-bit era.

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          13th March 2020

          Slash your way through legions of undead in this atmospheric dungeon crawler.

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          11th March 2020

          How quickly can you type simple words when the pressure of accuracy and the clock are against you?!

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          10th March 2020

          Add a nice time bar / energy bar / mana bar / whatever bar to your games using Phaser 3 masks.

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          William Clarkson has shared his solution and source code for scaling games in Phaser 3!

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          Video tutorial on creating and structuring your code with GitHub and ES6

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          Swing from rock to rock, collecting gems as you go in this hyper-casual one-button physics game.

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          A tutorial about creating an animated sunburst effect for your games.

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          A tutorial on how to create Mobile games & PWA with Ionic 4 and Phaser.

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          A side scrolling action adventure in which you try to help a blindfolded fox find his friends.

          The Phaser community is huge, prolific, friendly, and awesome!
          Brand new content is added daily. From game releases, to videos and tutorials.

          QUICK START GUIDE

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          1. Download

          Download Phaser and work locally or develop in the cloud. It's up to you!

          Download Phaser
          IDE icons

          2. Setup

          Get started with our guides:

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          3. Create!

          Share your game and get support from our friendly community.

          Join the Community
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          Games made with Phaser

          Thousands of games are made with Phaser. Here are some recent favorites:

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